Grand Theft Auto VI will retail at $79.99 when it launches Nov. 19, Rockstar Games said Tuesday, setting a new pricing benchmark as pre-orders open June 25 at midnight local time.
"This pricing reflects the unprecedented scale and production value of GTA VI," said Strauss Zelnick, chief executive officer of Take-Two Interactive Software Inc., the game's publisher. "We believe fans will recognize the value."
The $79.99 price point marks a $10 premium over standard AAA game releases, which have held at $69.99 since the current console generation launched in 2020. The game will be available on PlayStation 5 and Xbox Series X|S, with no PC version announced. Take-Two shares have gained 23% year-to-date on anticipation of the release, outperforming the S&P 500's 12% gain over the same period. The Nasdaq Composite has risen 15% in 2026.
The launch represents the most anticipated entertainment release in history, with analysts projecting first-year sales exceeding $3 billion. GTA V, released in 2013, has sold more than 200 million copies and generated over $8 billion in revenue. The Nov. 19 release date positions GTA VI as the dominant title for the 2026 holiday season, though the company has not yet disclosed specific sales projections. Bank of America analysts had previously suggested an $80 price point for the title, while some industry observers had speculated the base game could reach $100.
Earlier this week, Rockstar revealed the official cover art featuring protagonists Lucia and Jason. The studio also warned fans against scam websites offering "VIP early access" to the game, with cybersecurity firm Malwarebytes flagging fraudulent sites demanding cryptocurrency payments. Pre-orders will be available through the PlayStation Store, Xbox and Microsoft Store, and select retailers.
Competitors including Electronic Arts Inc. and Ubisoft Entertainment SA will face pressure to justify their $69.99 pricing as Take-Two sets a new industry ceiling. The premium pricing also signals confidence in consumer spending on entertainment despite broader economic uncertainty, with the video game industry projected to generate $200 billion in annual revenue by 2027.
This article is for informational purposes only and does not constitute investment advice.