Immersion Corp a un dividende annuel de 0.30 par action, avec un rendement de 5.2677%. Le dividende est payé trimestriellement et la dernière date d'ex-dividende était le Jan 16, 2026.
Rendement en dividend
Dividende annuel
Date ex-dividende
5.2677%
$0.30
Jan 16, 2026
Fréquence des paiements
Taux de distribution
Trimestriellement
12.57%
Historique des dividendes
Date ex-dividende
Montant en espèces
Date de registre
Date de paiement
Jan 16, 2026
$0.075
Jan 19, 2026
Jan 30, 2026
Oct 20, 2025
$0.045
Oct 20, 2025
Oct 31, 2025
Jul 23, 2025
$0.045
Jul 23, 2025
Aug 8, 2025
Apr 14, 2025
$0.045
Apr 14, 2025
Apr 25, 2025
Jan 10, 2025
$0.245
Jan 10, 2025
Jan 24, 2025
Oct 4, 2024
$0.045
Oct 4, 2024
Oct 18, 2024
Graphiques des dividendes
IMMR Dividendes
IMMR Croissance des dividendes (variation annuelle)
Follow-Up Questions
Quel est le dividende actuel payé par Immersion Corp et son dividende annuel ?
Quel est le ratio de distribution de dividendes de Immersion Corp ?
Quelle est la date ex-dividende pour IMMR ?
À quelle fréquence Immersion Corp verse-t-elle des dividendes ?
Statistiques clés
Clôture préc.
$6.32
Prix d'ouverture
$6.31
Plage de la journée
$6.07 - $6.34
Plage de 52 semaines
$5.65 - $8.8
Volume
137.9K
Volume moyen
481.7K
BPA (TTM)
3.85
Rendement en dividend
5.27%
Capitalisation boursière
$305.9M
Qu’est-ce que IMMR ?
Immersion Corp. engages in the creation, design, development and licensing of patented haptic innovations and software. The company is headquartered in Aventura, Florida and currently employs 14 full-time employees. The firm develops, licenses, and supports a range of software and intellectual property (IP) that fully engage users senses of touch when operating digital devices. Its segments include Immersion and Barnes & Noble Education. The firm offers licenses to its patented technology to its customers and offers its customers enabling software, related tools and technical assistance designed to integrate the Company's patented technology into its customers products or enhance the functionality of its patented technology. The firm's licenses enable its customers to deploy haptically enabled devices, content and other offerings, which they typically sell under their own brand names. The company is focused on various target application areas, such as mobile devices, wearables, consumer, mobile entertainment and other content; virtual and augmented reality; console gaming; automotive, and medical, and residential.